Lesson 13

Learning Goal: Students will be able to create a program that accepts and displays user input and shows a randomly generated computer response.
Review vocabulary from previous lessons
Learning Objectives
Students will know how to:
Use .ask() to collect and store user input
Use user input in conditionals to control the creation of sprites that match user input
Generate random numbers and use them to create an automatic "opponent"
Use random numbers in conditionals to create sprites based on the random number
Today I will…
use user input to store and code a user's response
display the results of the player's choices
use a random number generator to create an automatic "opponent." and display that random choice as a picture
add instructions to the stage before the game begins