Lesson 2



Learning Goal: Students will refer to sprites using unique variable names as well as assign actions using dot notation.
Learning Objectives
Use unique variables names to refer to different sprites
Use dot notation to assign commands to a specific sprite
Differentiate between the variable name of a sprite and its image label
Debug programs so that they run commands in the intended sequence
Write programs that carry out actions in an intended sequence
Today I will…
Use unique variables names to refer to different sprites
Organize the actions of multiple sprites
Control the flow of the program so that sprites appear to have a dialogueur text here...